![]() No Adobe program is inherently more difficult or easy. You see vector just as if not more often than raster art - you just don't recognize it to be vector. Icons on your phone, UI prompts on screen, buttons, emojis, etc, these are never made in raster programs like Photoshop. Nearly everything you see on webpages and the internet that isn't a photorealistic drawing or high-fidelity art? Made in vector, not raster. It sort of works, but it's harder than it should be, and the result is of lesser quality than it would be if you had used the correct tool. To do so is the equivalent of trying to pound in a screw with a hammer. Stay engaged, and don't limit yourself to one program for every purpose just because you know how to use it. ![]() If you want to be a good designer, and stay relevant as a designer, you will have to keep learning throughout your entire career. Then later switch from Pagemaker to learn Quark Xpress, and again to InDesign and Illustrator. ![]() (Speaking of hard, that was before Photoshop had layers, so once you hit enter, your edits were baked in). I had to learn Pagemaker, Photoshop and Freehand on the fly. Hell, I was a third of the way into my career as a designer before desktop publishing even became a part of graphic design. You will also need to learn about different color spaces and types, typography and much more. Every graphic designer out there started out not knowing these programs and having to learn them. A graphic designer who will work in print needs to know all three, and to understand when to use each.ĭon't let it looks so damn hard stop you from diving in and beginning to learn. For any kind of logo work, or illustrative line art, Illustrator is the better choice. For your digital characters, Photoshop may be the appropriate program, if they will not need to be scaled up.
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